Post by imp on Feb 7, 2011 19:34:53 GMT -6
~Explanation of Lugormod Building Commands~
The following commands are only(!) Building Commands
and listed with it's level of importance.
The following commands are only(!) Building Commands
and listed with it's level of importance.
place: [*] This is the most needed command in the whole lugormod building. It is necessary to place entites of any kind on any map. It is heavily important that you know how to work with this command since that is one of the major commands that you have to use as a builder not mattering Environmental or Nature. |
DelEnt: [*] Another mejor necessary command. You will often face it always while building since it allows you to delete the entity which you aim at or to delete a specific entity over the entity number. |
MapEnts: [*] This is a really major necessary command in the lugormod building. It allows you to save the creations you did with /mapents save <your save name> or load the creations you did with /mapents load <your save name> You can also view the currently entity count with /mapents count. Add-On: The name of the savefile load at mapstart is called "default"! |
Nudge: [*] This is one of the most commands beeing used. It allows you to move every visible entity to the position you want. If no entity number is given it will move the entity you aim at. You have to enter valid keys to nudge the entity though. Add-On: As example: /nudge 0 0 1 that will move the entity you aim at one Unit up. Another example: /nudge <ent number> 0 0 1 that will move the entity with the number you wrote one unit up. |
spawnstring: [*] This is if I can say that the most needed command after /place. It allows you to edit any entity with adding a specific key or removing a specific key. It also can do just a view to see which keys the entity. Add-On: Examples: /spawnstring view <ent number> allows you to view the keys the entity you named. /spawnstring edit <ent number> allows you to add a key to the entity or edit if the entity allready have this key you entered. /spawnstring deletekey <ent number> allows you to remove a key from the entity. |
remap: [*] This command allows you to add temporally remaps. After a map restart/reload the remaps you made with /remap are removed. This command should only be used to try remaps. To make perm remaps you have to use lmd_remap. /remap list is listing every remap you have placed. /remap remove removes the remap with the index number you can see when you do /remap list. /remap replace allows you to remap every texture on every map. To use it you have to name the texture name of the thing you want to remap first and after write the new texture path. Add-On: Some textures doesn't work properly as a remap |
Nearby: [*] This major necessary command is beeing used to show up every entity near you. To use this command properly you have to give the command a range of where to show up the entites. Add-On: the range key must be given in one number like /nearby 250. It will now show up every entity in the range 250 units from your playermodel away. |
DelAll: [*] This is a necessary command since it allows you to remove every entity with the same entity name instant instead of deleting every entity once per once. This command is normally be used for the map clearing process since it massivly lower the time needed to clean a map to start build on it. |
Disable: [*] This command is necessary to disable any sort of entites where you aim at or disable it over the entity number. This is often used when a button is broken and you want to fix it without clients/admins interupting. |
Entitylist: [*] This command shows you all the entitys the currently map contains if no other key has been given. If you give another key to the command as example /entitylist trigger_multiple it will list every entity which you named. |
trace: [*] This command allows you to trace an entity and gain the same informations as you do with /spawnstring view. If no entity number is given the command will trace the entity where you aim at. |
UseEnt: [*] This command fires the entity keys and use them on yourself. If no entity number is given it will use the entity you aim at. |
UseTarg: [*] This command fires the entity targetname and will use it on yourself. If no entity number is given it will use the entity you aim at. Add-On: Example: if you use /useTarg for example on a target_teleporter you will use the teleporter and teleport where it is placed. |
blowup: [*] This command is normally used to delete entites like misc_model_breakable or any visible entities. Normally it should only be used to delete the npcs of the lmd_actor since the normal deleting process on them will crash the server. Wrong usage of this command aka abusing isn't tolerated! |
placeCannon: [*] This spawns where you aim at a simply emplaced gun. |
placeRandomSpot: [*] This is another command to spawn a point where the money stash can spawn at. You can also use /place random_spot 0. |
placeSpawnpoint: [*] This command makes where you stand at a spawnpoint. I recommand that you use the /place info_player_deathmatch key since it allows you to instant nudge up the spawnpoint and add the angle key allready. |
JailSpawnPoint: [*] This is the command you can use to create a jail spawnpoint of where you are actually standing. You can also use /place info_player_jail 30. Both have the same effect. |
BlueSpawnPoint: [*] This command is used for gamemodes like ctf tffa etc where 2 diffrents team exist. This is not beeing used on our server since it's running the FFA(Free For All) Gamemode. |
EntityInfo: [*] This command is currently not needed since it contains nearly no information about the most entites we have currently ingame. I will update the necessary level if robo improve it. |
NewMap: [*] This commands simply change the map without a vote. You must only give a valid map name to change the map. |
NextMap: [*] This commands change the map to the next map which is listed in the rotation. |
RedSpawnpoint: [*] This command is used for gamemodes like ctf tffa etc where 2 diffrents team exist. This is not beeing used on our server since it's running the FFA(Free For All) Gamemode. |
show: [*] This commands needs the entity number to work. As example if you do /showup 145 it will fire up a blue beam at the position where the entity with the number 145 is. |
Explantations of Asterisks: [*]: Major necessary [*]: Necessary [*]: Not really necessary [*]: Not necessary |
If you find erros,grammar mistakes or anything else which disturbes you please tell me.
PS: I did not add yet the group commands. They will come within the next days!
PS: I did not add yet the group commands. They will come within the next days!