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Post by sydo on Jun 19, 2011 0:18:06 GMT -6
thanks but I can't seem to spawn them. I tried duplicating a bmodel exactly but it doesn't show up. Which map are you trying to place the bmodel on?
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Deleted
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Post by Deleted on Aug 15, 2011 20:13:53 GMT -6
Just giving you guys an idea - Some maps don't have health, ammo, and shield machines close by quest button. Whenever we beat the quest, we need to heal because we hate to go to other place and then come back to quest lol. Hmm I can't think what else.
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Post by Z!0NH@ZARD on Jan 12, 2012 13:28:45 GMT -6
how do you create a credit system on server? like when you complete a quest it gives you 250 credits or something?
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PaTapiZza.
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Live Together Or Die Alone
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Post by PaTapiZza. on Jan 12, 2012 14:49:47 GMT -6
1. Make a misc_model, but don't make it target anything
2. Place a trigger_multiple in front of the bank --> make it target a target_relay
3. target_relay This one will divide the trigger_multiple target into 6 targets
4. target_delay for each of the 6 above targets with different times to wait
5. target_credits for each of the 6 target_delay targets
And of course you add target_print for telling the player that all credits have been transfered (on 6th target)
Hope it helps (:
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Armada!!BOSS!!*Arch
!!BOSS!! Council !!BOSS!! Builder Awards Crew Assistant
First the A-Bomb then the H-Bomb now the F-Bomb!
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Post by Armada!!BOSS!!*Arch on Jul 26, 2012 2:56:56 GMT -6
How do you make it were you spawn 2 npcs and you have to kill them both before you receive any credits?
EDIT: figured it out
LMD_toggle no first toggle
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Deleted
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Post by Deleted on Oct 3, 2012 19:14:38 GMT -6
How do you make it were you spawn 2 npcs and you have to kill them both before you receive any credits? EDIT: figured it out LMD_toggle no first toggle Lol I didn't check this section for while. Two NPC spawners and /place target_count * targetname,npcdie,count,2,target,reward
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Armada!!BOSS!!*Arch
!!BOSS!! Council !!BOSS!! Builder Awards Crew Assistant
First the A-Bomb then the H-Bomb now the F-Bomb!
Posts: 945
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Post by Armada!!BOSS!!*Arch on Oct 4, 2012 0:27:22 GMT -6
man i posted that at the end of july and its october now
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Tora
Don't make me turn my LightSaber On ! ;P[C01:FF00FE]
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Post by Tora on Oct 4, 2012 10:58:58 GMT -6
I LoL'd when I saw that, You could have edited it again
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Armada!!BOSS!!*Arch
!!BOSS!! Council !!BOSS!! Builder Awards Crew Assistant
First the A-Bomb then the H-Bomb now the F-Bomb!
Posts: 945
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Post by Armada!!BOSS!!*Arch on Oct 4, 2012 20:48:16 GMT -6
i put an edit saying i figured it out
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Tora
Don't make me turn my LightSaber On ! ;P[C01:FF00FE]
Posts: 84
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Post by Tora on Oct 5, 2012 8:48:20 GMT -6
but it's written LMD_Toggle..
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Armada!!BOSS!!*Arch
!!BOSS!! Council !!BOSS!! Builder Awards Crew Assistant
First the A-Bomb then the H-Bomb now the F-Bomb!
Posts: 945
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Post by Armada!!BOSS!!*Arch on Oct 5, 2012 14:55:29 GMT -6
cause how lmd_toggle works is, when its triggered once, it fires ,target, when its fired again, it fires ,target2, and only reset to ,target, when ,count, is used up, so if a lmd_toggle only has ,target2,count,2, it will need to be fired twice before it fires its target, and resets to 1, needing 2 targets to trigger it again
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Tora
Don't make me turn my LightSaber On ! ;P[C01:FF00FE]
Posts: 84
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Post by Tora on Oct 5, 2012 15:00:45 GMT -6
yeah I know that.. But You meant to do a something where you had to kill 2 NPC to get a reward... A simple Target_counter would've done it.
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Armada!!BOSS!!*Arch
!!BOSS!! Council !!BOSS!! Builder Awards Crew Assistant
First the A-Bomb then the H-Bomb now the F-Bomb!
Posts: 945
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Post by Armada!!BOSS!!*Arch on Oct 5, 2012 15:07:41 GMT -6
so does the toggle, if both npc's are targeting it, it will fire when the 2nd npc is killed
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Tora
Don't make me turn my LightSaber On ! ;P[C01:FF00FE]
Posts: 84
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Post by Tora on Oct 6, 2012 5:35:23 GMT -6
yeah that's true, but IMO a target_counter would be simpler to use
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Post by judje on Nov 2, 2012 8:51:11 GMT -6
also taget1.2.3 etc have limit its 8 Easy to make at floor trigger_hurt
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