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Post by imp on Feb 7, 2011 10:39:53 GMT -6
LUGORMOD BUILDING HELP If You Have Any Question About Building in lugormod, Doubts, etc. Ask in here , we will be glad to help
AVOID SPAMMING
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Post by Blade!!BOSS!! on Feb 23, 2011 15:20:30 GMT -6
Tell me all the spawnflags of the lmd_restrict. I already know force and damage restriction ones.
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Post by §iébé on Feb 28, 2011 20:35:59 GMT -6
um spawnflags 8 disables dueling 4 disables jetpack
128 makes it start inactive, which needs a target_activate to work
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Post by Z!0NH@ZARD on Apr 1, 2011 16:41:03 GMT -6
How do you make a server that you can build on for starters? I know how to build alittle, but i would like to get alot better so i could build on my own. Any tips and tutorials?
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Post by §iébé on Apr 1, 2011 21:47:48 GMT -6
I'll pm you a few links to tutorials and such.
won't post here since most are on other clan's sites
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Post by imp on Apr 1, 2011 22:25:06 GMT -6
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Post by Z!0NH@ZARD on Apr 3, 2011 12:52:13 GMT -6
Trying to gather some commands to try out sooner or later on a dedicated server when i can get it up and running and was wondering how to create a working teleportr? How to make a house with working doors, windows, chiars, and roof? Also wondering how to make a working quest in which multiple stormtroopers, a wampa, and cultist saber will spawn upon entry. Last, but not least i was wondering what cmd allows you to go outside the map?
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Post by Z!0NH@ZARD on Apr 8, 2011 12:09:11 GMT -6
How do you change the map of the server?
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Post by thumper on Apr 8, 2011 12:36:15 GMT -6
does this mod only apply to clan members ? or can anyone who joins the game log in and start earning to there bank?
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[GiZkA]
FLUFFY FEATHERS
SUNSHINE AND RAINBOWS
Posts: 730
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Post by [GiZkA] on Apr 8, 2011 21:59:36 GMT -6
This thread is for Lugormod building only, however I will answer your question. Lugormod was created by a person named Lugor (hence the name) several years ago. It is currently developed by RoboPhred and available to the public (closed-source). Servers running the mod are independent of one another (accounts, credits, and content will not be shared between unrelated servers). Rules regarding gameplay are determined by the individual servers, however most Lugormod servers do allow clients free reign over basic activities. BOSS does indeed allow any client (excepting those banned for seriously inappropriate behaviour) to create unlimited accounts, and gather credits.
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Post by Z!0NH@ZARD on Apr 9, 2011 14:59:36 GMT -6
Hey, just had a question. Dont know how complicated or how simple it is,but i cant figure it out. So here it is....how do i create a Quest that spawns multiple NPCs at a time? I know that i have to create a button and triggers,but i cant figure it out. Can you guys help with maby an example? Thanks. Z!0NH@ZARD
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Post by Blade!!BOSS!! on Apr 10, 2011 3:28:31 GMT -6
The button:
/place misc_model_breakable 0 model,models/map_objects/factory/f_con1,spawnflags,193,target,npc_spawner
The NPC spawner:
/place npc_spawner 24 NPC_type,reborn,targetname,npc_spawner,count,-1
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Post by §iébé on Apr 10, 2011 14:44:01 GMT -6
and just place multiple spawners lol, or if you want them to spawn after each other, just add the NPC(s) you want to spawn as the NPC_target5 of the previous NPC
Do not advertise other clan sites ;>. nothing personal, just rather use PM.
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Post by Blade!!BOSS!! on Apr 11, 2011 7:37:07 GMT -6
Advertising? press siebe's signature and see the ultimate advertising xD.
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Post by §iébé on Apr 11, 2011 10:00:40 GMT -6
thought it was alright since Imp did it on our forums.
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Post by Blade!!BOSS!! on Apr 12, 2011 10:13:26 GMT -6
Well guess its okay then xD.
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Post by imp on Apr 12, 2011 11:28:01 GMT -6
in sigs is ok, just dont use posting to advertise other sites, rather ask them to visit the link in PM.
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Post by Biohazard!!BOSS!!*TA on Jun 16, 2011 23:41:19 GMT -6
Does anyone know how to make those models that are like model,*(a number). Im trying to make a good looking platform or wall that isnt a cat walk.
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Post by sydo on Jun 17, 2011 0:19:22 GMT -6
Does anyone know how to make those models that are like model,*(a number). Im trying to make a good looking platform or wall that isnt a cat walk. you mean bmodels? it really depends on which map. first you have to find the bmodel, /spawnstring view it to get its model # then duplicate it somewhere else, ex: /place func_static 0 model,*(num) however func_static can be func_bobbing, _plat, _rotating, etc vjun1, t2_rancor, and t3_stamp have good bmodels.
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Post by Biohazard!!BOSS!!*TA on Jun 17, 2011 15:28:07 GMT -6
thanks but I can't seem to spawn them. I tried duplicating a bmodel exactly but it doesn't show up.
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