Armada!!BOSS!!*Arch
!!BOSS!! Council !!BOSS!! Builder Awards Crew Assistant
First the A-Bomb then the H-Bomb now the F-Bomb!
Posts: 945
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Post by Armada!!BOSS!!*Arch on Aug 18, 2012 2:37:42 GMT -6
For Builders that can place a static using UU/place func_static * model,<bmodel>,parm2,low,parm1,high,script_targetname,elevator,soundset,platform,origin,<origin> Rest of the elevator/place target_scriptrunner * targetname,switch,parm1,elevator,count,-1,usescript,vjun2/elevators/elevator /place ref_tag 0 targetname,low (place were elevator sits at rest) /place ref_tag 0 targetname,high (place were elevator will move to) /place misc_model_breakable 0 model,map_objects/factory/f_con1,spawnflags,193,message,<yourmessage>,target,switch Total Ents
6 Ents for a 2 button elevator 5 for a 1 button elevator Note when placing ref_tag's if you nudge you have to restart the map to see the change. Hope this helps future generations of builders
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i??
You may not use imp in your display name.
Posts: 40
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Post by i?? on Sept 16, 2012 3:55:07 GMT -6
you could of use lmd_mover as it supports brushes. it's relatively more easy to use. but i dont remember if it was the mover or the lmd_door that had the mins and maxs bug...
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Armada!!BOSS!!*Arch
!!BOSS!! Council !!BOSS!! Builder Awards Crew Assistant
First the A-Bomb then the H-Bomb now the F-Bomb!
Posts: 945
|
Post by Armada!!BOSS!!*Arch on Sept 30, 2012 0:42:24 GMT -6
lmd_mover keeps moving back and forth, doesnt stop, lmd_door doesnt support bmodels, this method makes the elevator stays at its start, moves to end when activated, then back to start and stays there for activation again, same thing with every elevator in SP.
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